Motion blur not smooth for child object

I have a little problem with my motion blur. The main object seems to be rendered smoothly (Cycles), but the child object has a sharp turn in it. I tried to play with the step settings for the objects, but that doesn’t change anything.

Can anyboy point my into the right direction? Cheers.

I was able to reproduce this problem and I found 2 solutions that worked on my side:

-On my side, increasing the motion blur steps did work (I did it on the child object).
-Setting the child’s origin on the same spot as the parent’s origin also solved it.

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Thanks for the feedback. I’ve tried both of your suggestions. Raising the steps on the child object (to 7) made it NOT be blurred at all (left image). Setting the pivot point to the rotation axis of the parent object did not change anything (right image).

image

The only thing that works is I bake the animation of the child object. But that’s not how it should have to be done. Probably a bug?

It might very well be a bug.

Out of curiosity, is the object parented the ordinary way or by using the parent constraint? Do they react the same?

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It’s a normal parenting (CRLT-P). But the constraint method doesn’t work either.

I kind of found the source of the problem. The animated child objects are instances of another object (not animated). If I make the animated child object local, then I can adjust the steps settings and it works. A bit odd but at least I now know how to work around it.

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