I’m animating a huge fly to be killed in my huge bug zapper, and I’ve run into a problem I foresaw, but did nothing about. I’m trying to figure out how best to do the wings. On video (and in real life for that matter), a fly’s wings will beat so fast that they will complete a whole cycle in less than a frame (often more than one cycle too!), so this introduces quite a lot of motion blur on the wings, and as we all know Blender kind of chokes when it comes to a realistic motion blur. Vector blur is completely useless here because it completes a whole wing flap cycle in exactly one frame, so the wings are in exactly the same spot in frame one as they are in frame two, but in between those two frames, they’ve been haulin!
I’ve been trying the old fashioned multi-sample motion blur, and that seems to be working alright, apart from taking forever (at 16 samples… the max). I’m thinking about just rendering the scene at 3x the frame rate so I can effectively get a mythical 48 sample motion blur, instead of the measly 16 we’re forced to use.