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'motion blur zoom' in procedural textures
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Materials and Textures
HellGate
(HellGate)
October 29, 2015, 6:53am
6
you could try something like this:
ICJey5p.png
1414×442 174 KB
where distance = pow(x
x+y
y+z*z, 0.5) and multiply seperates, multiply and combines again (here are some nodes:
http://www.blendswap.com/blends/view/81198
)
How to do this procedurally, with a NOISE texture, and I want it LOUD, LOL!
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