We have recorded data using the Vicon mocap system. The software that we have available can only produce c3d files (and trc and vsk).
My end goal is to generate bvh files from these c3d files.
The c3d files basically provided us with the marker positions that the actor wore and when I use the c3d importer in blender I see a cloud of empties that represent the markers and move in the same way.
I would like to import a biped armature and then attach the bones somehow to the empties from the point cloud. I initially thought that doing so using multiple child-of bone constraints was the right way to do it but I havent managed to work out how to do it correctly.
I have googled for a tutorial endlessly but I havnt managed to find one.
Can someone help me or point me in the right direction?