Motion capture?

Motion capture? is Motion capture in blender i know it is in maya and 3d max but in blender??? Please respond

Sure. There was a thread here very recently.

http://blenderartists.org/forum/showthread.php?t=201749&highlight=mocap

I have ironed out most of the kinks through my own experiments and the help here. I have also come up with some other solutions for 2.5 that involve an alternate rig to use FK/IK switching. I still have to work out some details on the foot rig but the theory is solid so far as I tried it out with a simple rig. But anyway, when you get that far I can help you with the more advanced IK/FK rigging. But “even out of the box”, you can do some nice stuff without switching. One thing to add to that thread is that I wound up going with 30fps. That seems to hold up well. There is also a 1/2 frames button I did not see before right there in the bvhacker interface! lol. Anyway. Good luck and report here for any questions.