I have a question about how to get correct colors in Blender when doing motion graphics.
This is what i did:
I made a color swatch on color-hex.com
I copied the colors over to my Blender material by copy / pasting the HEX.
My scene has fully black background and no lighting. So my color is coming from an emission shader.
When i compare my Blender material to the color-hex.com color, it’s slightly different. I think it’s mostly a brightness difference.
So i have two questions:
a) is my workflow (using an emission shader) the best one for flat colors in motion graphics?
b) is there any way to ensure the colors are identical, or do i just have to except that different applications will display colors differently? Or is there some setting i can tweak in Blender to ensure they’re identical?