Hello fellow Blender users,
I’ve been thinking recently about trying out using Blender for some typographical motion graphics stuff. I’m sure a program like After Effects would be much more efficient to use, but when you don’t have the funds to purchase it, Blender is probably the next best thing. If you don’t know what motion graphics are, check out this site that has links to videos.
http://www.marcofolio.net/video/15_stunning_motion_typography_videos.html
The text thing is pretty easy for me to figure out, but I was starting to wonder how I could go about with creating things like flourishes and using the particle system to create multiple instances of things. If you watch this video, you can see that they are using multiple instances of the clouds and various other things, that’s the kind of technique I’m aiming for. Oh ya, some other useful information would be knowing how to make each particle appear at a different time, and if it’s possible to have the objects be animated in the exact same way(only have to animate it once) and then have those animation play back in the particles at the same time or different times.
For the flourishes, I’m guessing that it’s just easier to create them in another program and import them or buy them as stock or something to use in the graphics. Is it possible, however, to create something simple, like an arrow and have the end grow longer and move along a path. Again, I’ve experimented some with this, but I didn’t have much success. If anybody has any success in doing these things, I’d appreciate it if you would be willing to share some of the techiniques you used.
The rest seems pretty simple to me right now, at least conceptually. It’s pretty much planning and making use of colors, motion, motion blur, composition, atmosphere, depth of field, and maybe a few other things I’m missing.
Thanks for all your help.