So I am working in blender 2.6, following a tutorial for blender 2.4(i think) because my teacher asked me to figure out how to do it in 2.6 It is creating a shark, and then animating it. the shark has armature to make the tail move back and forth. the tutorial says to first put the XYZ location for the armature at 0, then add the constraint ‘follow path’ to the armature (parent to the shark), with the target being a curved path.
So far I have been able to create the constraint, and the shark/armature jumps to the start of the path, but it just sits there when I play the animation.
Any suggestions would be greatly appreciated!!