motion paths

So I am working in blender 2.6, following a tutorial for blender 2.4(i think) because my teacher asked me to figure out how to do it in 2.6 It is creating a shark, and then animating it. the shark has armature to make the tail move back and forth. the tutorial says to first put the XYZ location for the armature at 0, then add the constraint ‘follow path’ to the armature (parent to the shark), with the target being a curved path.

So far I have been able to create the constraint, and the shark/armature jumps to the start of the path, but it just sits there when I play the animation.

Any suggestions would be greatly appreciated!!

Attachments

SharkLesson2Animation.pdf (623 KB)shark.blend (641 KB)

The quickest way is to select the armature, hold shift down and select the curve then Ctrl+P / Follow Path. Then Alt+A to play the animation.

The other way is to add a Follow Curve constraint to the armature and keyframe the curve Path Animation Evaluation Time slider from 0 to 100

Thank you so much!!