Here’s a little test video I did using Voodoo motion tracking and Blender.
I’m pretty new to all this stuff, because I’m mainly a musician who wants to produce his music and musicvideos himself :no: , so please bear with me.
Model by TiZeta.
I used the Voodoo default settings and only reduced the number of tracking points to 300 to save time. I didn’t even delete the faulty tracking points.
But I had to adjust the focal length in Blender from 37 something to 39 something
You probably have to adjust the focal length and fps in Voodoo, but I didn’t do it
I reduced tracking points to 300 to save time
Track sequence
Export to Blender 2.4x (!) (Blender 2.54 gave me an error while trying to execute the 2.54 script)
Blender:
Load and execute the script in Blender 2.49
Save the resulting *.blend
Open the blend in 2.54 and rotate all objects to match the ground plane to make things easier
Unhide the tracking point cloud if it’s hidden
Load the TGA sequence as background for the camera
Insert a test object inside the cloud
Disable the focal length keyframes in the graph editor and instead adjust the focal length of the camera manually until the object stops sliding around (I didn’t achieve it 100% as you can see)
I inserted a plane where the kitchen table is and a cylinder where the can (protein powder FYI ) is. These objects are needed so that the shadows are visible and the cylinder one also acts as a matte.
I set the “only recieve shadows” (or similar, can’t remember) in the material options of these two objects so they are invisible but still recieve shadows
I added a light (sun) and enabled enviromental lightning. Adjust as needed and match the shadow direction and spread to match the shadows of your filmed footage.
When everything looks O.K., render the animation as a TGA sequence with RGBA (with alpha channel) enabled.
Composit the two TGA sequences together in a program of your choice (I used an old version of After Effects) until it looks right.