mountain(s)

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It’s very simplistic but I really love this. Any chance you could tell how you did that snow/rock/grass? And what were the materials settings? (I think they’re really pretty.)

Yes very nice indeed. I think that the grass and snow is a bit too shiny (looks like plastic really) but a really great job!

Its no big deal.
Snow/rock were separated from the main terrain object. Their texture is the same as the grass texture (a noisy down-scaled procedural musgrave texture with material’s normal mapping set to a high value) and only the material colours are different. And snow is set to emit 0.25 or so.
I hope you get the idea.