I come here again for guidance with mouse features for my FPS style game… Help is very appreciated as I am stuck and this is important feature to game!
First the bigger issue I would like to have solve, what is a good way to make parts of body match rotation of camera?
I am currently using mousemove script from tutorialsforblender3D.com as my mouse looking in first person, and it looks great. Problem is, my head and arms and such do not move up and down when I look up and down, so it looks wrong when I attempt to do realistic movement.
I was thinking… best thing to try and parent some how the camera to the rig head, but at same time… it wouldn’t work because camera would not follow movement.
Maybe, parent camera to rig, and mesh to camera? Thoughts on what to do?
Also a second question… to detect what the person is looking at (the center of the camera) is there a built in logic function for this with maybe mouse sensor or something? Or just create a wire frame long cylinder from the eyes that is parented to head, and when it collides with something it is considered looking at it? I am sure there is better/easier way?