Mouse Guard Game Character

This is a (moderately) low poly game character based on the graphic novel series Mouse Guard. It has under 3000 polys with a pretty good topology. I have rigged it with a full body rig with minimal facial control (mostly the ears). I did the texturing in Corel Painter Essentials 4 with the Bamboo Tablet I got for Christmas. I am working on weapons and a cloak right now and after I am done with the character I will post the game progress in the game development forum. Please tell me what you think!

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The proportions look pretty good from what I remember of the illustrations. The only thing bugging me is the textures. I think they need more detail or variation. It might just be the lighting in this shot, though. Good work overall.

I did a little work on the textures and added his sword. Please post any crits you have and tell me what you think!

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Hey!
I think he looks very cool with te following issues: I don’t understand what’s going on with the ears or the eyes. an the body looks flat, as if someone painted the textures onto a piece of cardboard and cut them out. Some more definition or perhaps better lighting might make him look more 3d. Love the sword!

Dwayne

@dtrawi00

The ears and eyes are stylized if that’s what you meant…it’s based off of a graphic novel. I’ll work on the lighting a little bit and post better images soon.

Awesome, I love mouse guard.