i am having a mouse issue. ill upload a file when i get home but i just wanna get this out there. im making a fps style game and when i run it in blender 2.49b it all works fine. but when i export it as a runtime the mouse is very jumpy. like its jumping between sensitivity levels. im using 2 diffrent scripts and have hand no problem with them in the past. and it only happens at runtime. and this has been tested on 4 different computers 32 and 64 bit.
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Download link
run the exe a few times. you should see what im talking about
that happenes to be the one i am using for my look left and right. looking up and down is a script that catches the location of the mouse and converts it to x and y. i use the y movement to control an ipo for up down.
and thanks
Ninja Goliath
i cant wait to see what you came up with. i may have found a temp. solution by forcing a higere sensitivity but its not working all the time.
im using ipo because of early issues with the bones. i cant use updown on a full bone structure. so i broke it up and never put it back. updown is linked to an empty called useless motion. so i dont run into errors. it seems to work fine in blender it only has issues at runtime. also i have tried disabling both scripts separately and still run into the same problem. i also tried making a flying camera with the updown script. still same issus. i think its the blend file. when i get home im gunna copy myleftright character into a fresh blend and see what happens.
i have further tested the issue. i have used an older version of the mouse script. it was smother but still broken. so i rebuilt the whole game from scratch. imported some models, redid all the logic. same issue again. im beginning to get really frustrated with this problem.
does anyone have a different mouse script they can post for me?
thanks. only issue is i dont see a way to replace my current script with it to have it control a first person character rig.
Im really getting upset with this project. idk how this same issue keeps happening. i really need to find an answer. ive spent the better part of 15 hrs trying to fix it over the past 3 days. i even started from scratch with out a rigged character. and still no luck. i simply cant make anything work with the mouse. i have built the runtime on different computers. i have tested it on different computers. its gotta be something im doing. no mater what mouse script i use the mouse doesn’t sync up right. it is sometimes really slow. and sometimes normal speed. i never had this issue in past games.
To use the mouselook for your character, just parent it’s big ball empty to the character’s physic mesh. The mouselook party will then take control of the carachter’s Z orientation.
Just as shown in the demo.
Really, things are too simple, they should complicate it a little heehheeh
just make sure to activate the “slow parent” on the sphere empty once it is parented to remove the lag.
the slow parent value is defined into the script, but you have to activate the option manually in the following pannel so that the game understand it’s a slow parent object.