So I am working on a game and as I was trying to add the GUI scene I found out that the mouse over sensor seems to no longer work on any of my existing objects. When I make new ones they are fine however also will stop working as soon as I apply a texture to them.
(I have also removed the texture on existing objects and the sensor still does not work)
Any ideas on how I can fix this?
PS: I am not some random new person who has never made GUI in a blender game before so don’t give me the usual did you set it to no collisions, did you hook it up to the controller and is tap on stuff that I see everywhere on this forum.
Collisions stop working when you add a texture? Wild guess, this is some nasty file corruption.
But maybe there’s something else going on. What happens if you turn on physics visualization?
Even if collision bounds are turned off a physics shape should be generated, so you’re still using more or less the same resources; I don’t think you can go lower than two triangles per plane.
If it works after you switch on collision bounds , its maybe coz your object was ‘’ too thin " ? Apply a solidify modifier and see if you still need them ?
Have you done ALL of the following -
[1] Have SCENE physics engine set to BULLET & [ ENABLED ]
[2] Have at least STATIC physics on OBJECT (NOT No_Collision)
[3] Make sure OBJECT origin is correctly spaced.
[4] Have MATERIAL physics [ ENABLED ]
[ My Hypothesis ]
Are you sure your set to MOUSE_OVER logic brick and not MOUSE_OVER_ANY logic brick.
Because you could be somehow set to MATERIAL COLLISION only with a MOUSE_OVER_ANY logic brick.