Hey, is it possible to move a armature bone, with the mouse.
Lets say i move the mouse left and right, the bone will rotate left and right. I have scraped using the joypad for games atm, so im
going the mouse/keyboard route.
I`m trying to create a aiming system similar to hitman, resident evil, gta.
3person camera, i can make the bones move with propertys but its quite
tedious.
Yes! use the bone contraint: copy transforms, put in the value “target” a object, and in this object put a script for move with the mouse, later, activate the contraint with the logic brick armature. Sorry english
PD: the object when you use in the contraint, put the edges in the same rotation of the bone, and keep the value 1.000 and all edges of scale(all this on the target object).
Just sent you PM!
The plane on his spine is linked to the camera, so when camera moves the plane follows.
A spine bone is targeted to the plane, everything will be perfect if i can limit the rotation bro.
btw, you`re wrecktified is looking brill man.
I remember you mentioned having controller pad problems before(x box if i not wrong). I have this problem too with play station controller pad. It used to work in 2.65, but recently it doesn’t work on any blender version. I bet you are using Windows right? I suspect the culprit could be the windows updates.
To solve this, i bought a new and cheap controller pad which works perfectly.
Life with a controller pad playing your own game in front of a big tv is …well you know!