So I’ve been working through a few ‘projects’, modeling, texturing and rigging a character for practice, and… anyways, it’s a boring story. Point is, I’ve reached an impasse, where my usual methods (looking up tutorials and hoping for the best) hasn’t been working.
So… yeah. As you can see in this sample picture, the edge of the lips clips through itself. If the mouth is further extended, the top of the chin also clips through the lips. I could call it quits for this one and start over, but… I’m just not sure what I’ve done wrong, and I’d like to know so I can at least, you know, avoid it in the future, but I don’t know where I’d start. Is it just a problem with the weight painting? To many weights overlapping? Wrong structure of the lip armature? Wrong structure of the jaw armature? Wrong topology of the lips themselves? Wrong bone alignment?
Subaru Alpha 57.blend (6.35 MB)
Blend File included for your perusal. Character is Subaru Nakajima of MGLN.