I’ve made a total of 3 penguin models now
I always start over due to a lack of animation possibilities. The last one has an armature which works just good enough to put him in the correct pose for a render.
I finally want to get it right this time. So I need some questions answered:
- Do i make my penguin one large mesh (including eyes, mouth, teeth and stuff)
- How do I correctly model / texture and animate nice (“integrated”) mouth/eyelids? Up until now I just slapped on some spheres for the eyelids, and a seperately modeled mouth…
So basically, how do I correctly make an easily and fully animated penguin
I want to do it right from the beginning. Some links to good tutorials that I appearently couldn’t find would be great. I’ve always done subsurf modeling, dno if maybe i should switch to NURBS?
btw: as a goodbye to the previous model, i made a quick render starring him