I thought I could use the vertex weight proximity modifier for this, but it doesn’t seem to work.
For example, say I had an object flying over a flat terrain. The terrain has a shape key, with a mountain in the center. As the flying object gets closer, the mountain takes shape.
Basically, any ideas on how to use a moving influence with a fall-off to control the presence of a shape key? I thought I saw a tutorial on how to do exactly this, but I can’t find it.