No problem. Of course the “Make Links” function only moves stuff between scenes in a single .blend file, but the Append function (found in the File menu) lets you import stuff from a completely separate .blend.
Found Zycho’s tutorial on it. (NaN era but still works)
I’m using Blender 2.58, and I tried to do this and was unable to. Any suggestions as to why? I selected all the objects I wanted to move, hit Ctrl+L and then selected the other scene I wanted to move it to in the menu. It did nothing. The objects stayed in the same scene. Anybody having the same problem? Anybody know what’s going on?
use default scene with cube, lamp, camera
create … 1 or 2 new scenes, they are named scene.001, scene.002
select in scene (default scene) the cube in object mode
in the menu -> object -> Make Links … -> Object to scene ->
… and select from the listed scenes the scene to link the object to
if you want the linked object as a totally new object, then
with the linked object duplicate it to create a new local object
and delete the linked (no more used) one
or go on working with the linked objects because
some changes (mesh-changes…) are in both scenes
(not the animation…)