Blender is cool with al lot of usefull stuf. But only the rigging cost a lot of weeks
I have made a character with thin pipe legs and it is moving. But when I move one legs IK-target bone, its moves also (part of) the feet of the other leg. These thing could happen because of weight not correct. But I checked and do not see any abnormal paint. I have tried making the bones in the feet smaller, tried a smaller envelope diameter, rigging new from start a lot of times. not working.
It streches the second foot.
The file is setup each leg with 2 IK constraints (foot and knee).
Here is my file if you want to check: https://gofile.io/d/n7urF0
Can anyone help me out?