move the object

Hi, I have a problem… A object (a man) is moved with the keyboard (it is easy), but the object must move hands, head, foot etc. The question is… when the object is moving (Ipo) and user push a key… the object is not move (only IPO is on)
Why?

Than you

I hope you understand it (I don´t know speak English well)

If you have armature animations then IPOs don’t work… You need to use
ACTIONs. Here is an example.

KEYBOARD ----------------- AND ------------------- ACTION
-Key: UpArrow \ LoopStop
\ Blend:3-5
____________ MOTION
Force:30(forward)

Well… I think don´t understand me… I wanted: user move the object (action… I can do this… it is easy) but the object have parts and i want to move it… you think… A man with hand, head… User push up and the object move but don´t move the parts from body (bones). I want move it.
How?

Can be, I don´t understand you… please Would can you explain better?

Thank you.

Correct me if I am wrong, but are you saying that you want the arms and head to move when you move the character, or are you saying that you want the arms to move seperatly, the head to move seperately, etc.?

ok… the object (all body) must move in the space (xyz) but the arms have a movement (when we walk) or the thigh and shin have other movement (we move the body when walk)

I hope you understand it.

Thank you

first select all the body parts then the body and hit ctrl-p
then have ipos on the arms and legs animate when up key is pressed

I have try “ctrl-p” but don´t work when the keyframe is “loc” (with “rot” work).

Other solution…

Thank you

that is what it should do. the loc function locks the position in relation to 0,0 and the rot is relative to it rotation around it’s focus point. for a walking animation you cannot use loc only rot, other wise it will stay in the same spot.

by the way is english your native lang.?

Thank you. You have help me very much. I have understand it :smiley:

I am spanish. My native lang. is spanish… so, my english is very bad… sorry :frowning: