i thougth this would belong more in Python…is there any way to have say, two vertices in a mesh go to a specific location, and the rest of the mesh stay where it is else? or even a non python way, this is the way i could do it, if it were possible, but as far as i know it, its not:
put the two vertices in a group, then make an armature to move that one group, then be able to set the armiture’s individual location, not the objects location, so only the vertices parented to that one arm’ would move, not the entire child object…
look for tutorials on armatures to find out how to assign vertex groups, and you can set the location of a bone (with more accuracy than is necescary) with the [N] key on a selected bone in pose mode
vertex keys (relative an otherwise) seem like they will work as well. I don’t know of any good tutorials about them online, but I think there are some. Look in the sticky threads in the Q&A forum.
python can do it as well, but as far as I know it will not be necescary. The trouble with python will be determining the verticies you mean, from the others.
I am assuming you wish to do this in an animation. If you just want to change your mesh so that a particular line of faces are flattened along their length there are other techniques, which I am sure somebody (or me) will explain if asked.
i cant really tell you what im using this for, but i’ll try to explain more of what my problem is, i want to be able to assign location, using python to an individual armature, not the armature object as a whole, is that possible?