Nothing I do will stop the cube’s movement. How can I make it behave with shape=mesh as it does with shape=box or convex hull?
It bounces forever even with completely inelastic collision when the shape=mesh. It does behave reasonably with shape=box or convex hull but I need shape=mesh for complex shapes in the real project. The best I got was a mostly still box but permanently vibrating. Nothing makes sense either. Settings seem to do nothing or do wrong things.
Blender seems so focused on adding new features that existing ones are left unfinished, with bugs and poor usability. It would be good if the developers fixed and completed the existing Blender features.
LeafPhysicsTest.blend (859.8 KB)