I have this REALLY annoying issue that has been keeping me away from being able to properly animate the rotors of the helicopter I’ve modeled for the Source Engine.
Some information:
The helicopter is divided in three different meshes, the body, the top rotor and the back rotor.
Now the problem is as follow:
If I create a new mesh, like a cube and move it around, it’s fine. But as soon as the cube goes near by, say, the top rotor, if I move that cube again the rotor will start moving with it even though I have not joined or parented the two, nor do I have the rotor selected when moving the cube. How do I disable that and stop it from happening? What’s going on? I need help ASAP please.
Here’s what I’m trying to say: http://i.imgur.com/R6o41CJ.png