Im a little bit new to the game engine part in blender, and im having problems with the movement physics on my character; its sliding all over the place.
I tried to fix that by increasing the friction and damping, but nothing seems to work too well. How do i make it so as soon as you let go of the move key, the character will stop aoutomaticly instead of sliding?
here are the physics for the empty that i am using for my movement:
Well, your pic is gone, but that doesn’t matter. Instead of using Force, use dLoc. It will do what you want, but remember that the values need to be a lot smaller (say 0.5).
Thanks a LOT everyone ! How would I go about making the camera rotate with the mouse (aim)? would it have to be a motion actuator or a camera actuator?