Hi all. This is a concept I’ve been working on for a long time now, off and on. This iteration is ONLY running on meta quest VRs, atm. Mainly as that’s what I know atm.
It’s based on a fairly complex concept, as I’m finding out, which enables the user to manipulate models using any axis from any connected input device. Atm, that is 2xControllers and a Headset, Ala meta quest VR. eg. You could rotate a model head left and right by moving your left controller up and down.
Below is a picture of the video interface. This is working well and, kind of, intuitively.
Below is a picture of the Actor/Models interface. This is getting there but is quite cumbersome right now.
And here are the current models I’m working with. Multiple models/Parts can be ‘driven’ by single input devices. (The black block is the Movie Camera. Which can also be driven by input devices.)
Thought I’d put this up here. I may get somewhere with it or it might not be that viable, I might get some way to finding out. If you have a quest and/ or a model you’d like to see included. By all means, let me know and I might try and include it/share the link to the quest channel.
When/if I get the Actor Drivers working as expected I’ll make a video, possibly. :0)
Thanks,
Daz



