I would like to have an external-software-generated animation as Blender texture. First: the animation is large (5120x4096 and probably will be even larger). Second: the animation is a set of separate png files (0.png, 1.png and so forth). I tried to put them into one movie, but first: ffmpeg really dislikes such huge frames (sometimes even with 1gb ram it gets oom-killed because for some reasons before encoding starts, ffmpeg likes to do something with all images), second: the compression (if any - mpeg2 and mpeg4 don’t work if frames are too big, they get segmentation faults or eat up all system’s memory) is lossy, and I would like it to be not (of course encoders like huffman-coded yuv data don’t count - the resulting avi file would be much much much too big). Now - I put /path/to/files/%d.png in image path and it worked. Once. And I just can’t reproduce it now. Is there any way to make Blender read texture frames from separate files?
Thanks for responses.