Hi guys, I actually started making a new game (very early in development) And i already ran into first problems;
My plan was, to use a ball as a character ingame, and to control that with Keyboard.
So i started playing around with the game engine, and the ball can move in the directions im pressing at. Also i found a nice tutorial on youtube, which explained how to make the ingame camera move around the player, depending on your mouse movement.
The actual problem ive got now was, that the direction i am moving the ball is depending on the world axis, so if i turn the camera around, its reversed controls and that would be really bad, if you move around in a 3d world. So the question ive got is, how do i make the movement on the ball, so it corrects with the camera, so if i turn around the camera with the mouse, how do i make it, so it goes to the correct directions no matter, where the camera is facing at? Huge thanks to everyone and have a beautiful day.
Note: i wanted to make moving parts and physics into the game, so some parcour stuff, to move the ball around in. So changing the world axis may mess up some other moving parts in the world but what do i know.
Edit: it works fine now.