Hi there,
I’m new to Blender coming from the world of 3dsmax. In 3dsmax when I’m in Editable Poly mode under Vertex I can choose constraints such as None, Edge, Face and Normal.
Basically what it does is this: When you move the vertex it moves it along the edge that is the closest to your chosen movement (similar to a constraint when you press x, y or z - but instead of the global axis, it uses the edges).
Does Blender have a similar feature and where can I find it or how can I access it?