I’ve got an animation imported from motion capture and tweaked that I’ve imported the action into a document that already has several existing actions. All the actions use the same armature, but the new action has the armature centered at the origin while all of my existing ones have the origin at the armature’s feet.
Now, I know I can go through each keyframe and move the root bone to the right position in pose mode, but it’s a fairly long action (about 700 frames) and since it started as a motion capture, every single bone is keyed at pretty much every single frame, so I can’t just translate the root bone at the beginning and end, I’ll have to do it at every frame.
I feel like there’s got to be an easier, smarter way to adjust the action’s position relative to the armature than doing that, but I don’t know what it is.
Thanks in advance for any suggestions or ideas!