I have a mesh attached to an armature using an armature constraint. I’ve got it vertex painted and rigged so that it works fine in pose mode. If I move it around in pose mode, the mesh follows, but of course the centers of all the objects stay in their original positions.
Shouldn’t I be able to move the armature object in object mode and have the mesh follow? That’s not happening. Instead I’m getting some strange distortion, as if part of the mesh wanted to follow, but not all of it. Do I need to parent it explicitly in addition to using the armature constraint? I thought the armature constraint was a replacement for the parent relationship.