My rig uses a curve that changes shape and length. I have a bone that needs to stick to the curve, so I’m using a “Clamp To” constraint.
My problem is that I want to translate the bone in relation to the length of the curve, instead of global units.
For example, I want to set a position to 0 to keep the always at the beginning of the curve, .5 to put the bone in the middle of the curve, and 1 to the end of the curve.
Is there any way to do this?