First of all I apologize for the poor title, but I’m not even sure how to describe in Blender terms what is going wrong. As you can guess I’m a begginer and I have encountered a problem when rigging my character. My search has proved to be fruitless as I’m not sure what exactly to look for, and the things I’ve already found I have tried already (like weight painting).
Ok so my problem is, my model suddenly decided to behave in a weird fashion in Pose mode. What I did was create the armature, then assign that armature to the character and then I created all the vertex groups to the corresponding bones. Now I dont know if thats the proper way of doing it, but I was trying to do same as I saw on a tutorial.
Anyways for the most part, it was going fine, I added an arm vertex group with the same name as the corresponding bone and went to Pose mode to move it around and the parts would move as expected.
It was like this the whole way, till I did the Tail in my model. After doing the tail I guess I singed victory too early and when I went to try moving the model around, the Head of the model started behaving weird. It stretches and deforms aroudn the middle when I move the tail, hip and parts of my spine. Same happens with the “crests” that go down the back of my model.
Im out of ideas and its the third time I’ve went back and renamed all the bones and vertex groups and I would appreciate any insight as to what could be wrong, and what I’m doing wrong. Thank you very much and sry for the long post.
DraconianArmorTest.blend (757 KB)