Moving bones on Y-Axis moves it on Z-Axis as well?

Currently trying to animate this scene, I have a rigged character, and whenever I try to move their bones only on the Y-Axis, the Z-Axis transforms change as well. How do I fix this issue?


you are moving the character along global Y which is usually not the same as the bone orientation.
You can change your transform mode to local or use the G+Y+Y hotkey to transform along local Y.

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