Thanks, I will do that. I had already started looking at tutorials for Maya/Arnold and trying to pick up on the principles etc.
But, I think your idea for tutorials would be really something exceptional. While I appreciate tutorials that are to the point about some specific effect or another, that’s not really “learning”. One of my favorites recently was a relatively simple one about a “planet from space” shader, but what was important was that even though it was so simple, it was heavily focused on how the signal was altered at each node along the way. And since at the end of the day, with materials it is two things (1. understanding what real world materials are and why, and 2. signal processing), I feel like many people would benefit far more from tutorials that, say, pick 2 or 3 interesting (if mundane) materials to reproduce, but then focus heavily on the theory and how each individual node specifically effects the signal (and why). So then, for those like me that aren’t professionals, we can see our end goal and it’s not pure theory, but that we learn important parts of the theory along the way.
If you ever do make any of those, I hope I am around to see where you post them.
And honestly, even though many of the math functions that were missing are built in now, I honestly would still really appreciate if you had pictures of any node setups with explanations, or just general descriptions. Because for me, personally, I learn best once I see a number of set-ups and start to see how things are combined. Even just the math elements, being able to visualize the connections and transforms are very helpful to me since I am predominately a visual learner.
Thanks so much for entertaining this discussion, Carl.