Moving IK knee pole does not update leg pose in realtime

Moving the knee pole doesn’t update the pose until I move the bone that controls the leg. This is very strange and I’m wondering if there’s a way to make it update in realtime for easy animation.

Video showing the problem:

Any help is appreciated. Thanks!

EDIT: Here’s the blend: http://www.mediafire.com/file/sanejmklsqr40bs/riggedCharacter.blend/file

could you please share your file? https://blend-exchange.giantcowfilms.com/

I edited the OP with the link to the blend file. blend-exchange doesn’t allow updates unless there’s a stack exchange question associated with it so I used mediafire instead.

I can’t get what you are describing, but apart from that I’m a bit perplexed about your bone organization, classically the shin should have the IK constraint, with footC as Target, here footC has the IK, it is the child of shin and it has no Target, are you sure about all this?

Can’t say that I’m sure but it seems to work for the most part. xD

you’d better give the IK to the shin with footC as Target, unparent footC and parent it to the root bone if you have one, parent the foot to footC

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Hey that actually fixed it! Thanks moon!

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great then :wink: