I work in Maya for modeling, texturing, and animation but the Rendering systems within Maya are all solely CPU based and slow. Even external renderers like Renderman are CPU based and it takes far too long to render out entire scenes at the pace I like to work at without an optimized renderer. Once I discovered that Blender has a hybrid, CPU & GPU renderer I got pretty excited. My desktop build has an i7 4790K processor and dual 4gig. NVIDIA graphics cards so I'd be excited to try it out. 1. Does anyone know the best way (if possible) to move Maya files into Blender? And is there a way to keep your assets like textures or animations with the file?
My dream would be to move the file from Maya into Blender, open up the hybrid renderer, set preferences and render out an entire scene. Would anyone know how I can make that dream come true? Thanks everyone
P.S: If blender ever makes Cycles its on entity rendering system, that would be awesome