Okay, I hope this makes sense cause it’s a little hard to describe the question…
But…
I want to move an object NOT along the scene’s X, Y, or Z axes, but along its local X, Y or Z axes.
Like when you move the object along the scenes X, Y or Z axes - you push g+x, or g+y or g+z… But how do you do that when you are working with an object locally?