Moving Object Along Its Own Axes

Okay, I hope this makes sense cause it’s a little hard to describe the question…

But…

I want to move an object NOT along the scene’s X, Y, or Z axes, but along its local X, Y or Z axes.

Like when you move the object along the scenes X, Y or Z axes - you push g+x, or g+y or g+z… But how do you do that when you are working with an object locally?

Thanks!

Dawg

Press G X X or G Y Y or G Z Z. Change the orientation to Local on the 3d view header and use the manipulator widget

Answered my own question…

g+x+x
g+y+y
g+z+z

to switch between local and global

hit L

Thank you, Richard.

Am still getting used to using the manual.

Ty!

Dawg