Moving objects based on the movement of other objects.

Hello, I’m new here and was hoping someone could lend me a hand. I’ve modelled my car in blender and I need to do a 1 minute animation for my class. Rather than making the wheels rotate manually every time i move the car in the animation I wanted to make the car follow a path and have the wheels rotated based on the distance the car moves. Another thing I’m trying to do is make the front wheels turn together using an empty object but parenting does not seem to work for this. Any ideas would be great and all help is appreciated. Thanks

GW2

For the wheels turning via a single controller, you’re going to want to use a Copy Rotation constraint.

For spinning the tires, I’d suggest using a driver. Assume that the path moves your car along it’s local Y-axis. In that case, you drive the rotation of the tires with the local y location of your car object.

Thank you so much for the quick and extremely helpful response. Im on my phone right now, but I’ll certainly look those up once I’m home.