Moving parent bone without moving the children bones

Hi,

Is there a way to just move the parent bone without moving the children bones? :confused:

The best way to do this on a conditional basis would be to remove the parent-child relationship between the bones and use a ā€œChild Ofā€ bone constraint on the child bones instead. You can turn the constraint on and off using the ā€œinfluenceā€ property of the constraint.

Hmm, thanks Iā€™ll give this a shot. However, I forgot to mention Iā€™m using XNA and animating the models in Blender. XNA requires each model to only have one armature/skeleton and one root.

Iā€™ll give this a shot though, maybe itā€™ll still count as one armature?

Edit: thanks for the response.

Iā€™m not sure about the details of what XNA would consider ā€œ1 armatureā€ and ā€œ1 rootā€. If you run into a problem like this then just add another bone called ā€œXNA rootā€ and parent everything back to that ā€œdisconnectedā€. You can still have the original child bones linked back to the original root though the ā€œchild-ofā€ constraint. If you move the ā€œXNA rootā€ however, you will get odd results. So just leave that bone alone and keep going.