Hi,
Is there a way to just move the parent bone without moving the children bones?
Hi,
Is there a way to just move the parent bone without moving the children bones?
The best way to do this on a conditional basis would be to remove the parent-child relationship between the bones and use a āChild Ofā bone constraint on the child bones instead. You can turn the constraint on and off using the āinfluenceā property of the constraint.
Hmm, thanks Iāll give this a shot. However, I forgot to mention Iām using XNA and animating the models in Blender. XNA requires each model to only have one armature/skeleton and one root.
Iāll give this a shot though, maybe itāll still count as one armature?
Edit: thanks for the response.
Iām not sure about the details of what XNA would consider ā1 armatureā and ā1 rootā. If you run into a problem like this then just add another bone called āXNA rootā and parent everything back to that ādisconnectedā. You can still have the original child bones linked back to the original root though the āchild-ofā constraint. If you move the āXNA rootā however, you will get odd results. So just leave that bone alone and keep going.