moving particles

What I’m tyring to achive is to get some stubble I’ve made on a character (using particles) to move together with the mesh of the face for example smiling, frowning etc. . The particles are created on seperate mesh duplicated from the face of the character, how can I link these to get them to deform together. I’ve tried parenting but that’s not happening. I hope you understand what I mean if it’s not clear I’ll post an image later. Thanks in advance.

Levi

I read on a post on CGtalk that you can parent single vertices to other vertices in other meshes. I don’t know exactly how to, but I think that’s what you’re looking for.

That’s called Vertex parenting and done in Edit mode. The trouble is that the whole stubble/particle mesh will follow either 1 vert or 1 face of the character mesh, it won’t deform.

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The only thing I can think of is that if it’s very short stubble, try UV-mapping instead.
Alternatively (and I have no idea if this works), what happens if you Alt-D duplicate your moving mesh, delete all but the required parts, and then make that particles? Will that follow the RVKs?

Thanks for the replies, I’ve had a play around and I can probably solve it by using a lattice on the stubble( particles ) and deforming that as it’s only to pose the character and not animate it. One thing I would like to know though is how did @ndy manage to do the same sort of thing with the particles acting as fur for his short snowman animation ??.

https://blenderartists.org/forum/viewtopic.php?t=28101

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