In 3ds Max, we can move a geometry’s/ model’s pivot point by changing its coordinates (positional values), without moving the geometry/ model.
To do that in Blender, I check the Options > Transform > Affect Only > Origins checkbox and change the coordinates or positional values in one of the Location fields:
Moving Pivot Point by Changing Its Coordinates
But the object also moves. Is it possible to do it in Blender?