I’ve looked at Blender a few times over the years. I started in Lightwave, went to MODO, learned Max then Maya.
I have a question about moving the pivot to selected geometry to transform from, rotate around or snap to.
In Maya you hold the D key (I think) and can snap the Pivot to some part of an element. In MODO you can select the center and axis point of a transform, rotate or snap.
From what I can tell in Blender you snap the 3D cursor to an element in Edit Mode then Set Origin to 3D Cursor.
Is that right? Are an object’s origin and Pivot the same thing?