Once I rig a model and add some bone constraints, how do I bring that model into a scene and have it work in various locations in the scene?
When I move the model to another location the constraints no longer work properly. Seems I need to make the model “self-contained” somehow so they still work even when I change it’s location in a scene.
I’ve found plenty of tutorials on rigging and constraints, but not how to then use them in a scene.
Here is a link to my file: https://www.dropbox.com/s/3iw3l5hxlnogsk6/ma-150-Rigged-07.blend?dl=0
Here is my model and how the constraints work. I just can’t move or rotate this and have it still work.