ok, so I’m getting back into blender after a year or 2 of inactivity, and I have a question.
I have a dynamic object, that when it intersects a specific mesh, I want to move the verts that are within its dynamic radius along the Z axis, til they don’t intersect it anymore. basicly I want to know how to go about getting the coordinates of the vertexes that intersect. any help would be much appreciated.
I don’t think there’s anything for moving vertexes in the game engine. You can’t use RVK only bones. You might could have a bunch of predeformed meshes and then use change mesh, or just have bones all over the place and move bones and possibly use action blending.
I looked into that, but it doesn’t update the physics of the object, so collision stays the same. unfortunately that won’t work for me. Anyways, I’ll figure somethin’ out!