Moving TheBounty to Blender 2.8

add-ons
blender2-80
(povmaniaco) #1

Step by step, but without pause, I’m adapting TheBounty to Blender 2.8.
I try to make this compatible with my usual work.

Taking advantage of the change, I’m working on the material nodes.

Cheers…

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(onnevan) #2

Vamos Pedro! que ya voy preparando el jamón! XD

(povmaniaco) #3

Fixed ‘hair’ in Blender 2.8

Not geometry, native ‘hair’ primitive from TheBounty.
Greetings…

1 Like
(povmaniaco) #4

Fixing new previews items…

Greetings…

1 Like
(povmaniaco) #5

Decoupling the old materials panels into nodes is not easy sometimes…

Greetings…

1 Like
(povmaniaco) #6

Exploring possible designs and workflows for the nodes.
Greetings…

1 Like
(Odilkhan Yakubov) #7

Oh! Welcome back mate! I’ll stay up with this thread. Waiting for the release. Any date?

(povmaniaco) #8

Thank you!
There is no specific date, but I hope to have it ready for the release of Blender 2.8
Greetings…

1 Like
(Odilkhan Yakubov) #9

I really dont know when the release of Blender 2.8

(povmaniaco) #10

More or less July of 2019, I think…

(povmaniaco) #11

Idees for a new logo…

Cheers…

(Odilkhan Yakubov) #12

I think it must be as vector as it has been as another one like V-Ray, Coron, Lux or something else.
Btw: any new progress?

(povmaniaco) #13

I’m working on adding functionality to the image texture nodes and adding new ones for procedural textures.
A greeting…

1 Like