Hi, is it possible to move UV of the multiple instanced objects individually (without making the object single user)?
I basically have multiple instanced objects sharing the same UV space in my complex mesh and I’m trying to bake mesh maps in Substance Painter and apparently I need to “unstack” UVs in order to bake properly:
I’m also open to ideas/tricks on what to do in this workflow.
I already tried that and it doesn’t work. Changing material type to “object” instead of “data” doesn’t work either (and then making single user > materials). These has no affect on ability to move UV islands individually.
I think that won’t be useful because baking mesh maps (textures) requires only one UV space. This will be a video game asset and one texture atlas needed.