Is it possible to move a vertex group without using an armature? I’m trying to make lasers that have their “endpoints” always at the ship’s target’s position… but am having a bit of difficulty. I tried experimenting with mesh.getVertex() but it appears that the setXYZ method isn’t accurate to world coords?
Any tips/suggestions? Here’s a few screenshots to better explain what I mean
As you can see, the endpoints don’t meet up with the target
default laser position
I want to be able to move the ends via code so that they are always long enough to appear to be in contact with the target.