Hello,
I’m trying to animate a mesh(using ShapeKeys)
The plan is to:
- insert a key(the basis key)
- go to edit mode
- move the vertices
- insert a key
- exit edit mode
- if there’s a previous key, set it’s ipo key bezier value to 0.0
- set the current key value to 1.0
At the moment I tried to move the vertices by switching the editmode, looping through the mesh vertices and just updating each memeber:
mesh = ob.getData()
if editmode: Window.EditMode(0)
for v in range(0,232):
mesh.verts[v][0] = verts[0][v][0]
mesh.verts[v][1] = verts[0][v][1]
mesh.verts[v][2] = verts[0][v][2]
ob.insertShapeKey()
if editmode: Window.EditMode(1)
ob would be the current object, and verts is a list of vertices for each shape key.
To keep this short, once I’ve defined a mesh:
can I got edit mode, end edit the mesh(vertices) ?
If so, how ?
Thanks