I am working on tests where a volume is affected by music. What do you think?
O_o Beautiful! Can you share the process and rendertimes?
Would you be interested in a full tutorial?
Render times are horrendous, about 2 minutes per frame with this much noise.
Sure, I’d give it a watch!
Great, I’ll post it here when I’ve made it. For now I can give you a quick explanation if you’re familiar with rendering hard volumes in cycles.
It is basically overlapping noise textures that move in opposite directions (with mapping nodes) in time with the music, through a cumulative “bake sound to f-curves”
Beautiful. What does it bake to f-curves by the way ? Volume ? Pitch ?
volume, though you can limit it to a certain frequency / pitch range